Star Fox Team

Last updated: June 2026

The Star Fox team is the mercenary squadron led by Fox McCloud against Andross’s forces in the Lylat System. In the Nintendo Switch 2 remake, each member receives updated models, fully-voiced intermission scenes, and the same distinct combat roles familiar from Star Fox 64 — with sharper writing between missions and reactive wingmate callouts during sorties.

Fox McCloud

Fox is the son of legendary pilot James McCloud and the captain of Star Fox. Players control his Arwing throughout the campaign, switching to the Landmaster at Fichina and Titania or the Blue-Marine at Aquas when missions demand it. Fox balances leadership dialogue in cutscenes with terse combat barks on the comm — Peppy’s tactical reminders and Slippy’s panicked sensor readings play off his calm, focused responses.

On Expert difficulty, Fox’s survival is the only life that ends the run when continues are disabled. Medal hunting therefore starts with protecting your own shields while still meeting wingmate survival requirements documented in the medal requirements guide.

Falco Lombardi

Falco is the squadron’s ace dogfighter — arrogant, fast, and occasionally reckless. He flies as an AI wingmate on most stages, racking up kills that count toward your hit score except on Zoness. His most critical story beat occurs on Corneria: when enemy carriers pin Falco behind, destroying the restraints before he takes critical damage saves him and unlocks the stone-arch path toward Sector Y and the hard route.

Falco also appears as a playable avatar in Battle Mode multiplayer and as a Super Smash Bros. amiibo scan for exclusive banner cosmetics. His rivalry with Wolf O’Donnell surfaces again during Star Wolf intercepts on routes toward Area 6 and Venom II.

Peppy Hare

Peppy is the team’s veteran strategist and former member of James McCloud’s original squad. He cannot be manually rescued like Falco, but his tactical callouts highlight route secrets — listen for hints about warp rings, hidden hatches, and pillar defense timers. Peppy’s survival is mandatory for every medal; he tends to fly center formation where enemy fire converges, so clearing threats ahead of the pack protects him indirectly.

Intermission cutscenes lean on Peppy’s institutional memory of the Lylat wars, grounding new players who have not played earlier Star Fox titles. His guidance complements the how to play basics guide without replacing hands-on route knowledge from the walkthrough section.

Slippy Toad

Slippy is the team engineer and the squadron’s least confident pilot in combat dialogue — his exaggerated distress calls are a series trademark. Despite the humor, Slippy’s survival is equally required for medals. He often trails the formation and attracts tailing enemies; loop maneuvers and charged shots that break locks help keep him intact on crowded stages like Bolse and Meteo.

Slippy’s technical expertise appears in story scenes aboard Great Fox with ROB, explaining sensor anomalies and Andross’s bioweapons. Challenge Mode objectives occasionally reference his hobbyist tinkering with hidden easter eggs in all-range stages.

ROB 64

ROB 64 is the robotic operator of Great Fox — a silent, reliable presence on the bridge who deploys supply rings when missions allow and tracks the Arwing squadron across the Lylat map. He does not participate in dogfights but narrates structural status during Sector Z when Copperhead missiles threaten the mothership.

Between missions, ROB maintains the Holoviewer archive that Challenge Mode fills with log entries. Scanning amiibo and completing bonus objectives feeds the same meta-progression layer documented in the Challenge Mode guide.

Team Dynamics in Co-Op

Co-op campaign assigns Player One to Fox and Player Two to a partner Arwing with independent targeting via Joy-Con 2 mouse controls or traditional stick aim. AI wingmates still include whichever roster members are not represented by human players — communication matters on Expert where continues do not exist. Review co-op and mouse controls before tackling medal routes with a partner.

Related Guides

Frequently Asked Questions

Fox McCloud is the player character in single-player Story Mode. Falco, Peppy, and Slippy fly as AI wingmates. In co-op campaign, a second player joins in their own Arwing while Fox remains the lead protagonist in cutscenes.

No. The campaign always centers on Fox’s Arwing (or vehicle segments). Other team members appear as wingmates or in fully-voiced intermission cutscenes between missions.

ROB operates Great Fox — deploying supply rings, tracking the team on the mothership bridge, and providing mission briefings. He does not fly combat sorties in the campaign.

Rescuing Falco when Andross forces trap him opens the hard-route branch to Sector Y. It does not replace Fox as the playable pilot but affects route dialogue and wingmate banter.